You might have noticed that in March I didn’t release anything. We (me together with some friend, eg. Astrant) had something working, but weren’t happy with the gameplay, so we decided not to release it. It involved procedurally generated planets, cows (with home-made sound) and explosions! So it looks nice, sounds nice, but it didn’t play nice. Anyway here is a video (apparently QuickTime doesn’t record sound?) of the current state:
Maybe we will fix the gameplay, or do something totally different for April. I’ll also work a bit on Gravity Beats this month, so that’ll be fun too :-).